Build a starting five from five approved fixture lanes.
Pick five clubs. Manage the matchweek.
Build a starting five from five approved fixture lanes across English football, set the formation, prepare your cover and fight through a promotion-and-relegation Rival pyramid.
Already managing a side? Log in with email, Google or Facebook
Your ten-team squad and formation freeze together at T−24.
During the final 24 hours, only S1, S2 or S3 may enter your active five.
Six-manager Rival divisions reset every five league games.
Your settled weekly total powers Overall and every private Room.
Email and password, Google and Facebook all lead into the same Fantasy Lockr account. Link social sign-ins from Account after joining.
A whole season of decisions, not one deadline and a spreadsheet.
Your five clubs are organised like a team. The formation changes their scoring job, the full ten-team squad locks 24 hours out, and only S1, S2 or S3 may enter the five before final lock.
Pick the five
Choose one valid club from each approved fixture lane.
Set the shape
Your formation decides whether each active club scores as Defence, Midfield or Attack.
Prepare cover
Name three normal subs and two emergency reserves before the 24-hour squad lock.
Climb the pyramid
Play five Rival League matches, move divisions, then start the next phase.
Formation is not decoration. It changes the job.
The same five clubs can produce a different tactical card depending on where you place them. Fantasy Lockr uses the full-time result of each club's exact selected fixture.
Defence
Your defensive slots are judged by how many goals their clubs concede.
Midfield
Midfield slots use the club's full-time goal difference for the selected fixture.
Attack
Attacking slots are driven by how many goals their clubs score.
Scoring gameweeks
Fantasy Lockr runs across 38 scoring gameweeks, with one Rival match tied to each week.
No-repeat halves
Only your final active five consume club usage. The no-repeat pool resets after GW19.
Results, not live guesses
A week settles only when all five approved scoring fixtures are final.

Three subs. Two emergency safety valves.
Name all five cover teams before the 24-hour squad lock. During the final day, only S1, S2 or S3 may enter the active five. E1 and E2 stay reserved for verified cancellations, postponements or moves outside the locked gameweek.
Seven phases. Then the Rival Cup.
GW1–35 is seven five-game Rival League phases. Six managers share a division, everyone meets once, first is promoted and sixth is relegated after each phase. GW36–38 switch to the Rival Cup with one different opponent each week.
Know what is playable and why.
Matchweeks are grouped into current, next, later, changed and results. Each approved slot explains where its selectable clubs came from. Fantasy Lockr stays league-only, including when a blank division is replaced by an extra slot from another active league.

Private Rooms without another set of picks.
Your final active five produces one canonical weekly score. That same settled Main Game score powers the Overall table and every private Room you join. Rivals uses the same final five for its separate head-to-head DEF, MID and ATT comparison.
Your football control room lives in your pocket.
Fast pick changes, lock alerts, final Rival results, fixture movement and squad status are designed mobile-first across the installed app and web experience.

The important bits before kickoff.
Picks, locks, no-repeat usage, Rivals, accounts and fixture exceptions should all be understandable before a manager commits a club.
Do I pick players?
No. You manage five football clubs. Each active club scores according to its position in your chosen formation.
Why can a week contain two clubs from the same league?
Fantasy Lockr stays league-only. If one of the five divisions has no usable fixture in a gameweek, that structural pick slot can be supplied by another active division, and the Fixture Centre explains the replacement.
When do picks lock?
Your ten-team squad and formation lock 24 hours before the first eligible kickoff. Until final lock, you can make up to three manual changes using only your named S1, S2 and S3. E1 and E2 are automatic emergency cover only for verified fixture disruption after user changes close.
How does the no-repeat rule work?
Only the five clubs that finally count consume usage. You cannot reuse a consumed club within the same 19-gameweek half, and the pool resets after GW19.
How do Rival Leagues work?
Six managers play seven five-game phases across GW1–35. First is promoted and sixth is relegated after each phase. GW36–38 become the Rival Cup, with one different opponent each week.
When does a Rival result become final?
Only after the Fantasy Lockr scoring week is complete. Unfinished Rival matches stay In progress and do not publish provisional ATT, MID or DEF scores as settled results.
How can I sign in?
Use email and password, Google or Facebook. Existing managers can link Google or Facebook from Account so the same Fantasy Lockr manager works across web and the installed app.
Is Fantasy Lockr free?
Account creation and the core football game are free. Any future paid feature or prize competition will be shown with its own clear terms before entry.
Build your team of teams.
Pick five clubs, set the tactics, prepare the cover and start climbing.



