The football manager game for clubs

Pick five clubs. Manage the matchweek.

Build a starting five from five approved fixture lanes across English football, set the formation, prepare your cover and fight through a promotion-and-relegation Rival pyramid.

Already managing a side? Log in with email or Google

Matchweek 12-2-1
Starting five5/5 selected
Accrington STATT
AFC FyldeATT
Stockport CountyMID
Bristol CityDEF
AFC WimbledonDEF
Squad lock: Sat 12:303 subs · E1/E2 ready
Five active clubs

Build a starting five from five approved fixture lanes.

24-hour squad lock

Your ten-team squad and formation freeze together at T−24.

Three named subs

During the final 24 hours, only S1, S2 or S3 may enter your active five.

Promotion & relegation

Six-manager Rival divisions reset every five league games.

One score, every Room

Confirmed full-time goals move Overall and every private Room; the week becomes final when its scoring fixtures are complete.

One manager accountReturning? Sign in your way.

Email and password or Google lead into the same Fantasy Lockr account. Facebook sign-in will be shown here once the Meta app is published for general users.

The manager loop

A whole season of decisions, not one deadline and a spreadsheet.

Your five clubs are organised like a team. Overall and Rooms count their goals scored, while formation assigns the separate Rival DEF, MID and ATT jobs. The full ten-team squad locks 24 hours out, and only S1, S2 or S3 may enter the five before final lock.

Pick the five

Choose one valid club from each approved fixture lane.

Set the shape

Your formation assigns Defence, Midfield and Attack jobs for the separate Rival head-to-head score.

Prepare cover

Name three normal subs and two emergency reserves before the 24-hour squad lock.

Climb the pyramid

Play five Rival League matches, move divisions, then start the next phase.

Premier League
Championship
League One
League Two
National League
Scoring & season rules

Goals drive the Main Game. Formation drives Rivals.

Overall and private Rooms add the goals scored by your final five clubs as their exact selected fixtures reach confirmed full time. Rivals uses those same locked five but applies the separate Defence, Midfield and Attack calculation below.

DEF
Goals conceded

Defence

In Rivals, defensive slots are judged by how many goals their clubs concede.

MID
Goal difference

Midfield

In Rivals, midfield slots use the club's full-time goal difference for the selected fixture.

ATT
Goals scored

Attack

In Rivals, attacking slots use how many goals their clubs score.

38

Scoring gameweeks

Fantasy Lockr runs across 38 scoring gameweeks, with one Rival match tied to each week.

19 + 19

No-repeat halves

Only your final active five consume club usage. The no-repeat pool resets after GW19.

FT

Live Main Game, final Rival result

Confirmed full-time results move Overall and Room totals during the week. Rival W/D/L and points settle only when the scoring week is complete.

Fantasy Lockr tactical formation board
Tactics that matter

Three subs. Two emergency safety valves.

Name all five cover teams before the 24-hour squad lock. During the final day, only S1, S2 or S3 may enter the active five. E1 and E2 stay reserved for verified cancellations, postponements or moves outside the locked gameweek.

1
Lock the squadFive starters, three normal subs and two emergency reserves freeze at T−24.
2
Use a named subUntil final lock, up to three manual changes may use only your named S1, S2 and S3.
3
Protect the final fiveAfter final lock, only verified E1/E2 fixture-disruption cover can change the five. Those final five are the clubs that consume no-repeat usage.
Real promotion and relegation

Seven phases. Then the Rival Cup.

GW1–35 is seven five-game Rival League phases. Six managers share a division, everyone meets once, first is promoted and sixth is relegated after each phase. GW36–38 switch to the Rival Cup with one different opponent each week.

6 managers5 games per phase35 + 3 Rival matches
#ManagerPGDPtsMove
1Touchline Town5+811↑
2Net Busters5+410·
3Your Lockr XI5+28·
4False Nine FC5-16·
5Clean Sheet Chief5-44·
6Last Minute Utd5-91↓
A fixture centre, not a wall of matches

Know what is playable and why.

Matchweeks are grouped into current, next, later, changed and results. Each approved slot explains where its selectable clubs came from. Fantasy Lockr stays league-only, including when a blank division is replaced by an extra slot from another active league.

↻
Date changeYour selected fixture moved. The fixture service updates its timing and can alert affected managers.
!
PostponementAffected starters and eligible emergency cover are identified from the exact selected fixture.
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Confirmed FT scoringOverall and Room totals move as selected fixtures reach confirmed full time. The week and Rival result settle only when the full scoring set is complete.
Fantasy Lockr fixture lane and club selection screen
Fantasy Lockr private Room and manager table
One score, every competition

Private Rooms without another set of picks.

Your final active five produces one Main Game goal total. Confirmed full-time results can move the Overall table and every private Room during the week. Rivals uses the same locked five for its separate head-to-head DEF, MID and ATT comparison, with W/D/L and Rival points awarded only after the scoring week is complete.

Built app first

Your football control room lives in your pocket.

Fast pick changes, lock alerts, final Rival results, fixture movement and squad status are designed mobile-first across the installed app and web experience.

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Email or GoogleUse email/password or Google now; Facebook login will appear after Meta publication.
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One manager accountGoogle can be linked to the same manager account; Facebook linking is held until the Meta app is published.
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Action-first navigationHome, Picks, Tables, Leagues, Rivals, Fixtures and Results stay close at hand.
Get Fantasy Lockr on Google PlayInstall on iPhone, iPad or desktopAndroid is live on Google Play. iPhone and iPad visitors can install Fantasy Lockr from Safari while the native iOS release is prepared.
Fantasy Lockr Android app screens
Quick answers

The important bits before kickoff.

Picks, locks, no-repeat usage, Rivals, accounts and fixture exceptions should all be understandable before a manager commits a club.

Do I pick players?

No. You manage five football clubs. Overall and Rooms count the goals scored by your final five; formation applies separately to the Rival DEF, MID and ATT calculation.

Why can a week contain two clubs from the same league?

Fantasy Lockr stays league-only. If one of the five divisions has no usable fixture in a gameweek, that structural pick slot can be supplied by another active division, and the Fixture Centre explains the replacement.

When do picks lock?

Your ten-team squad and formation lock 24 hours before the first eligible kickoff. Until final lock, you can make up to three manual changes using only your named S1, S2 and S3. E1 and E2 are automatic emergency cover only for verified fixture disruption after user changes close.

How does the no-repeat rule work?

Only the five clubs that finally count consume usage. You cannot reuse a consumed club within the same 19-gameweek half, and the pool resets after GW19.

How do Rival Leagues work?

Six managers play seven five-game phases across GW1–35. First is promoted and sixth is relegated after each phase. GW36–38 become the Rival Cup, with one different opponent each week.

When does a Rival result become final?

Only after the Fantasy Lockr scoring week is complete. Unfinished Rival matches stay In progress and do not publish provisional ATT, MID or DEF scores as settled results.

How can I sign in?

Use email and password or Google. Facebook sign-in is prepared but will only be promoted once the Meta app is published for general users.

Is Fantasy Lockr free?

Account creation and the core football game are free. Any future paid feature or prize competition will be shown with its own clear terms before entry.

Build your team of teams.

Pick five clubs, set the tactics, prepare the cover and start climbing.